Updated January 2nd, 2018
The council is currently watching the following cards:
- Eladamri’s Call
- Sol Ring
- Oath of Druids
- Time Walk
- Madcap Experiment
- Ancestral Recall
- Whir of Invention
- Mystical Tutor
- Worldly Tutor
- Natural Order
- Mind Twist
- Mana Drain
- Hermit Druid
Eladamri’s Call: Another cheap efficient creature tutor that is seeing wide amount of play in the popular creature combo decks.
Sol Ring: A very powerful piece of fast mana that was recently lowered. This card saw minimal play at 4 points and we want to ensure that it being lowered to 3 doesn’t over do it.
Oath of Druids: An extremely powerful build around card that has seen very little play. Having recently been lowered we want to ensure that this card doesn’t give control and combo decks a free tool to punish creature decks too heavily.
Time Walk: A hot topic in every council meeting over the past year, this card has gone down, then up, now back down. The numbers show that when this card has an equivalent point value to Ancestral Recall it gets out performed in terms of winning tournaments and over play. However this card has proven to be incredibly powerful in the past and will continue to be a topic of discussion for the council in the future.
Madcap Experiment: Currently seeing an increasing amount of play in blue decks as a haymaker against creature/combo decks for little cost. This card is able to singlehandedly warp aggressive matchups.
Ancestral Recall: Currently blue based recall decks have been performing better than most other strategies. When given the option of similarily pointed cards it’s seemingly incorrect to play a non recall based strategy (such as time vault) to a recall based strategy. Blue decks, in general, are currently seeing a lot of success, to a point where it is unhealthy for deck diversity. For these reasons we are watching the most powerful card currently played in these decks.
Whir of Invention: Whir of Invention is a powerful tutor that can put game winning artifact combo pieces directly into play at instant speed. As artifact combo becomes more developed we will continue watching this card.
Mystical Tutor: Mystical tutor is a very cost efficient tutor and is used to easily find Ancestral Recall and Time Walk. In addition, it also enables miracles and Madcap Experiment. It also can be found with Merchant Scroll, giving blue an amazing toolbox with several cards. With the dominance of blue, it is worth taking a look at the points on their tutors.
Worldly Tutor: Worldly tutor is a very cost efficient tutor that has seen play in both interactive and non interactive creature combo decks. Due to the card disadvantage, it’s not quite on the power level as some of the other one point cards available in other colours. There are a number of fair decks that aren’t looking to abuse it that don’t get to play it due to the pointing. The council is looking at removing it from the list.
Natural Order: Hoof has recently seen both a downtick in both popularity and success over the past few months. If this continues we may look to find ways to encourage players to pick up the deck again.
Mind Twist: Mind Twist hasn’t seen much play at 1 point. With the current rise of blue midrange decks we will likely look to lower cards that are potent against that archetype.
Mana Drain: While an undeniably strong card it recently just saw an increase in its pointing as the result of a very close vote. The highly varied nature of the card has made it a contentious issue at 0 points for quite some time and that is unlikely to change while it is at 1 point.
Doomsday: Long gone are the days of Doomsday being a format juggernaut. Over the years more cards and archetypes have grown to show that there is a massive cost to piloting Doomsday. Archetypes that were once seen as easy prey for the strategy, have since become less desirable match-ups, often making it an incorrect decision to play Doomsday over any other Storm variant. The council has slowly been chipping away at the rather large points denomination bestowed to Doomsday in the early years of the format, in an attempt to further push competitive diversity.
Hermit Druid: Hermit Druid is an awkward card. While the council tries to encourage a competitively diverse format, there are some archetypes that are better left on the back burner. Hermit Druid certainly has all the characteristics of a low-point combo card; vulnerbale pieces, clunky execution and severe deck construction requirements. That said, giving a jump-start to this style of combo deck isn’t exactly beneficial for our format. One of the larger issues with tackling Hermit Druid’s point placement is the lack of tournament appearances. Across the 52 recorded events in 2017, Hermit Druid & Friends were sleeved up only a handful of times. For these reasons, Hermit Druid has been placed on the watch list, as the council hopes to collect more data.